I encountered a few minor bugs, but since this is an alpha, they’re hardly worth complaining about in the face what looks to be a stable and thrilling experience. This new build incorporates a larger house than before, an upgraded AI, and the first views of surrounding areas. I’ve been playing Hello Neighbor’s third alpha, which, according to publisher tinyBuild, is actually the fourth build of the game (the first being just a basic prototype). The puzzles are simple, but the answers are never easy to find. The progressive AI presents a constant challenge, forcing you to get crafty and unpredictable, and yet the odds never feel insurmountable. At first, you’ll scarcely notice it, but as your neighbor gets close, the tone grows darker, and when he spots you, it’ll immediately double your heart rate. The game’s simple soundtrack adds intensity to the experience. The suspense, and thrilling, pulse-quickening nature of Hello Neighbor was unexpected, considering its playful exterior and harmless nature. Hints are scattered throughout the house but are rarely obvious, especially when you’re racing frantically down corridors and around corners to avoid the resident nutcase. Doors that are boarded up might need a crowbar to enter, while some doors are locked and require a key, but finding that key is likely a puzzle all on its own. While desperately avoiding your paranoid neighbor, you must also solve puzzles to progress through the house. The more you play, the tougher and smarter he gets. He’ll place traps in doorways, repair broken windows, place sensors, hang buckets on doors to create noise, and more. He takes note of where you attempt to enter, the route you take through his house, and even takes note of open doors and objects that have moved or are missing. The neighbor is controlled by an adaptive AI that learns from everything you do, adjusting his behavior accordingly. The sporadic thunder booming above and the gusts of wind that whip through the surrounding trees further increase the hair-raising, eerie nature of this title.Ītari-Licensed console and handheld devices by My Arcade are now available on The lighting is deliberately dim, both inside and out, frequently creating areas of total darkness and long, ominous shadows. This towering palace of oddities comes complete with a gigantic windmill, rooms built on rickety stilts that appear totally unreachable, and even what looks to be a roller coaster.ĭrawn in a cartoony style, at first glance Hello Neighbor reminds me vaguely of something Dr. His massive, colorful house defies the laws of physics and all sense of taste or modesty, looking as if the architect drew up the plans while on a severe acid trip. You play as a man who just moved into the neighborhood and, as it turns out, your neighbor from across the street is rather, shall we say, eccentric. The game is currently in its third alpha phase, and looks both interesting and promising. It’s stealthy but playful, creepy but colorful, and sprinkled with light horror and humor. I’ve never played a game like Dynamic Pixels’ Hello Neighbor.
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